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Ginnungagap migration middleware and experimental Logs

Ginnungagap is a middleware implemented in C++, it is primarily intended to be used for interactive applications, where distinct groups of interacting clients exist, such as Massively Multi-Player Online Games (MMOGs). Though it can be deployed for use with any number of applications. Ginnungagap supports the migration of objects in a distributed system, utilizing a distributed name service to efficiently handle lookups to locate objects. Ginnungagap also implements a core-selection algorithm for locating an optimal server for a set of interacting clients, which is accomplished by measuring the latencies of the interacting clients to a set of available servers/proxies. The experimental logs contain data collected while running extensive tests in the distributed research network PlanetLab, and also micro-benchmarks of the migration and remote method invocation (RMI) functionality.

File Ginnungagap middleware code
The Ginnungagap code and build-files.
File Ginnungagap middleware logs
Logs from the micro benchmarks and live tests in PlanetLab.
File Syn: test application for combining TCP thin stream modifications and core selection
Syn*: test application for combining TCP thin stream modifications and core selection *In Norse mythology, Syn (Old Norse "refusal") is a goddess associated with defensive refusal.
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