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Filters: 1 is biblio_year:2003 and 2 is biblio_year:1996 and 3 is biblio_year:2012 and 4 is biblio_type:Talks, invited and 5 is biblio_type:Book and Author is Mark Claypool  [Reset Search]
2008
E. G. Gran and S. Reinemo. Dragon Kill Points: Loot Distribution in Massive Multiplayer Online Role Playing Games In Proceedings of the 7th ACM SIGCOMM workshop on Network and system support for games (NetGames 2008), Edited by M. Claypool. Association for Computing Machinery (ACM), 2008.PDF icon Simula.ND.187.pdf (94.46 KB)
A. Petlund, P. Halvorsen and C. Griwodz. Improving Application Layer Latency for Reliable Thin-Stream Game Traffic In Netgames, Worcester, Ma. US, 2008, Edited by M. Claypool. Association for Computing Machinery (ACM), 2008.PDF icon Simula.ND.185.pdf (138.27 KB)
P. Beskow, K. Vik, P. Halvorsen and C. Griwodz. Latency Reduction by Dynamic Core Selection and Partial Migration of Game State In Proceedings of Workshop on Network and Systems Support for Games (NetGames), Edited by M. Claypool. ACM, 2008.PDF icon Simula.ND.225.pdf (360.53 KB)
2006
W. Palant, C. Griwodz and P. Halvorsen. Evaluating Dead Reckoning Variations With a Multi-Player Game Simulator In Network and Operating System Support for Digital Audio and Video (NOSSDAV 2006), Edited by B. N. Levine and M. Claypool. ACM Press, 2006.
C. Griwodz and P. Halvorsen. The Fun of Using TCP for an MMORPG In Network and Operating System Support for Digital Audio and Video (NOSSDAV 2006), Edited by B. N. Levine and M. Claypool. ACM Press, 2006.PDF icon Griwodz.2006.1.pdf (204.04 KB)