Export 7 results:
Search results for biblio_year:1979
Filters: 1 is biblio_year:1989 and 2 is biblio_year:2015 and 3 is biblio_year:1988 and 4 is biblio_year:1978 and 5 is biblio_year:1980 and 6 is biblio_year:1995 and 7 is biblio_type:Book and 8 is biblio_year:2012 and 9 is biblio_year:2003 and 10 is biblio_year:2001 and Author is Mark Claypool  [Reset Search]
2008
E. G. Gran and S. Reinemo. Dragon Kill Points: Loot Distribution in Massive Multiplayer Online Role Playing Games In Proceedings of the 7th ACM SIGCOMM workshop on Network and system support for games (NetGames 2008), Edited by M. Claypool. Association for Computing Machinery (ACM), 2008.PDF icon Simula.ND.187.pdf (94.46 KB)
A. Petlund, P. Halvorsen and C. Griwodz. Improving Application Layer Latency for Reliable Thin-Stream Game Traffic In Netgames, Worcester, Ma. US, 2008, Edited by M. Claypool. Association for Computing Machinery (ACM), 2008.PDF icon Simula.ND.185.pdf (138.27 KB)
P. Beskow, K. Vik, P. Halvorsen and C. Griwodz. Latency Reduction by Dynamic Core Selection and Partial Migration of Game State In Proceedings of Workshop on Network and Systems Support for Games (NetGames), Edited by M. Claypool. ACM, 2008.PDF icon Simula.ND.225.pdf (360.53 KB)
2006
W. Palant, C. Griwodz and P. Halvorsen. Evaluating Dead Reckoning Variations With a Multi-Player Game Simulator In Network and Operating System Support for Digital Audio and Video (NOSSDAV 2006), Edited by B. N. Levine and M. Claypool. ACM Press, 2006.
C. Griwodz and P. Halvorsen. The Fun of Using TCP for an MMORPG In Network and Operating System Support for Digital Audio and Video (NOSSDAV 2006), Edited by B. N. Levine and M. Claypool. ACM Press, 2006.PDF icon Griwodz.2006.1.pdf (204.04 KB)