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S. S. Sabet, C. Griwodz and S. Moller. Influence of primacy, recency and peak effects on the game experience questionnaire In MMVE '19: Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems. New York, New York, USA: ACM Press, 2019.
S. S. Sabet, S. Schmidt, C. Griwodz and S. Moller. Towards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience In 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). Berlin, Germany: IEEE, 2019.
S. S. Sabet. A Novel Objective Quality Assessment Method for Perceptually-Coded Cloud Gaming Video In 2018 IEEE Conference on Multimedia Information Processing and Retrieval (MIPR), Edited by M. R. Hashemi, S. Shirmohammadi and M. Ghanbari. IEEE, 2018.
S. S. Sabet, S. Schmidt and C. Griwodz. Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience In 2018 IEEE International Symposium on Multimedia (ISM), Edited by S. Zadtootaghaj and S. Moller. Taichung, Taiwan: IEEE, 2018.PDF icon doi_10.1109ism.2018.00028.pdf (746.22 KB)