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Search results for biblio_year:2005
Filters: 1 is biblio_year:2006 and 2 is biblio_year:1996 and Author is Knut-Helge Vik  [Reset Search]
2008
K. Vik, C. Griwodz and P. Halvorsen. Constructing Low-Latency Overlay Networks: Tree Vs. Mesh Algorithms In Proceedings of IEEE Conference on Local Computer Networks (LCN), Edited by E. Elmallah, M. Younis and C. T. Chou. IEEE, 2008.
K. Vik, P. Halvorsen and C. Griwodz. "Evaluating Steiner Tree Heuristics and Diameter Variations for Application Layer Multicast." Computer Networks 52 (2008): 2872-2893.PDF icon Simula.ND.102.pdf (844.94 KB)
K. Vik. Group Communication Techniques in Overlay Networks. Unipub, Kristian Ottosens hus, Pb. 33 Blindern, 0313 Oslo: University of Oslo, 2008.PDF icon Simula.simula.20.pdf (12.05 MB)
P. Beskow, K. Vik, P. Halvorsen and C. Griwodz. Latency Reduction by Dynamic Core Selection and Partial Migration of Game State In Proceedings of Workshop on Network and Systems Support for Games (NetGames), Edited by M. Claypool. ACM, 2008.PDF icon Simula.ND.225.pdf (360.53 KB)
K. Vik, P. Halvorsen and C. Griwodz. Multicast Tree Diameter for Dynamic Distributed Interactive Applications In IEEE International Conference on Computer Communications - IEEE INFOCOM, Edited by D. Merill, D. Saha, J. C. Hou, S. Kalyanaraman and K. Sivalingam. 27th ed. IEEE, 2008.PDF icon Simula.ND.73.pdf (508.74 KB)
2007
K. Vik, C. Griwodz and P. Halvorsen. Dynamic Group Membership Management for Distributed Interactive Applications In 32nd IEEE Conference on Local Computer Networks (LCN), Edited by K. Christensen and M. Frank. IEEE, 2007.PDF icon Simula.ND.33.pdf (386.13 KB)
2006
K. Vik, C. Griwodz and P. Halvorsen. Applicability of Group Communication for Increased Scalability in MMOGs In Network & System Support for Games (NetGames 2006), Edited by A. D. Cheok, Y. Ishibashi, S. Natkin and K. Yasumoto. Fifth ed. ACM Press, 2006.PDF icon Vik.2006.1.pdf (382.46 KB)
C. Griwodz, K. Vik and P. Halvorsen. Multicast Tree Reconfiguration in Distributed Interactive Applications In Networking Issues in Multimedia Entertainment (NIME 2006), Edited by M. Roccetti, G. Pau and A. El-Rhalibi. IEEE, 2006.PDF icon Griwodz.2006.2.pdf (97.21 KB)
2005
K. Vik. Game State and Event Distribution Using Proxy Technology and Application Layer Multicast In Proceedings of the ACM International Multimedia Conference (ACM MM), Edited by T. C. H. Zhang. ACM Press, 2005.
2004
K. Vik. Quality of Service Aware Source Initiated Ad-Hoc Routing. Electrical Engineering and Computer Science Department, Washington State University, WA, USA, 2004.
K. Vik and S. Medidi. Quality of Service-Aware Source-Initiated Ad-Hoc Routing In IEEE Sensor and Ad-hoc Networks Conference (SECON), Edited by IEEE. IEEE, 2004.