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Filters: Author is Paul Beskow [Clear All Filters]
Parallel Programming Models and Run-Time System Support for Interactive Multimedia Applications. University of Oslo, 2013.
P2G: a Framework for Distributed Real-Time Processing of Multimedia Data In Proceedings of the International Workshop on Scheduling and Resource Management for Parallel and Distributed Systems (SRMPDS) - The 2011 International Conference on Parallel Processing Workshops, Edited by J. Sheu and C. Wang. IEEE, 2011.
Processing of Multimedia Data Using the P2G Framework In Proceedings of the 19th ACM international conference on Multimedia, Edited by H. Sundaram, W. Feng and N. Sebe. ACM, 2011.
The Nornir Run-Time System for Parallel Programs Using Kahn Process Networks on Multi-Core Machines - a Flexible Alternative to MapReduce." The Journal of Supercomputing (2010): 1-27."
Reducing Game Latency by Migration, Core-Selection and TCP Modifications." International Journal of Advanced Media and Communication (IJAMC) 4 (2010): 343-363."
Evaluating Ginnungagap: a Middleware for Migration of Partial Game-State Utilizing Core-Selection for Latency Reduction In Proceedings of the workshop on Network and System Support for Games (NetGames), Edited by M. Abdallah. IEEE, 2009.
Improving SCTP Retransmission Delays for Time-Dependent Thin Streams." Multimedia Tools and Applications 45 (2009): 33-60."
Kahn Process Networks Are a Flexible Alternative to MapReduce In Proceedings of 11th IEEE International Conference on High Performance Computing and Communications (HPCC). IEEE Computer Society, 2009.
The Nornir Run-Time System for Parallel Programs Using Kahn Process Networks In Proceedings of 6th International Conference on Network and Parallel Computing (NPC). IEEE Computer Society, 2009.
The Partial Migration of Game State and Dynamic Server Selection to Reduce Latency." Multimedia Tools and Applications 45 (2009): 83-107."
Latency Reduction by Dynamic Core Selection and Partial Migration of Game State In Proceedings of Workshop on Network and Systems Support for Games (NetGames), Edited by M. Claypool. ACM, 2008.
Latency Reduction in Massively Multi-Player Online Games by Partial Migration of Game State In Second International Conference on Internet Technologies and Applications, Edited by D. O. V. Grout and R. Picking. University of Wales, NEWI, Wrexham, UK.: Centre for Applied Internet Research (CAIR), 2007.