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On the Influence of Latency Estimation on Dynamic Group Communication Using Overlays In Proceedings of Multimedia Computing and Networking (MMCN), Edited by K. M. P. Rejaie. Vol. 7253. SPIE, 2009.
The Partial Migration of Game State and Dynamic Server Selection to Reduce Latency." Multimedia Tools and Applications 45 (2009): 83-107."
Constructing Low-Latency Overlay Networks: Tree Vs. Mesh Algorithms In Proceedings of IEEE Conference on Local Computer Networks (LCN), Edited by E. Elmallah, M. Younis and C. T. Chou. IEEE, 2008.
Evaluating Steiner Tree Heuristics and Diameter Variations for Application Layer Multicast." Computer Networks 52 (2008): 2872-2893."
Group Communication Techniques in Overlay Networks. Unipub, Kristian Ottosens hus, Pb. 33 Blindern, 0313 Oslo: University of Oslo, 2008.
Latency Reduction by Dynamic Core Selection and Partial Migration of Game State In Proceedings of Workshop on Network and Systems Support for Games (NetGames), Edited by M. Claypool. ACM, 2008.
Dynamic Group Membership Management for Distributed Interactive Applications In 32nd IEEE Conference on Local Computer Networks (LCN), Edited by K. Christensen and M. Frank. IEEE, 2007.
Applicability of Group Communication for Increased Scalability in MMOGs In Network & System Support for Games (NetGames 2006), Edited by A. D. Cheok, Y. Ishibashi, S. Natkin and K. Yasumoto. Fifth ed. ACM Press, 2006.
Multicast Tree Reconfiguration in Distributed Interactive Applications In Networking Issues in Multimedia Entertainment (NIME 2006), Edited by M. Roccetti, G. Pau and A. El-Rhalibi. IEEE, 2006.
Game State and Event Distribution Using Proxy Technology and Application Layer Multicast In Proceedings of the ACM International Multimedia Conference (ACM MM), Edited by T. C. H. Zhang. ACM Press, 2005.
Quality of Service Aware Source Initiated Ad-Hoc Routing. Electrical Engineering and Computer Science Department, Washington State University, WA, USA, 2004.
Quality of Service-Aware Source-Initiated Ad-Hoc Routing In IEEE Sensor and Ad-hoc Networks Conference (SECON), Edited by IEEE. IEEE, 2004.