Export 31 results:
Search results for biblio_year:1992
Filters: 1 is biblio_year:2012 and 2 is biblio_year:2018 and 3 is biblio_year:2016 and Author is Mathias Lux  [Reset Search]
2014
M. Riegler, M. Lux and C. Kofler. How 'How' Reflects What's What: Content-based Exploitation of How Users Frame Social Images In MM '14: Proceedings of the ACM International Conference on Multimedia. New York, NY, USA: ACM, 2014.
M. Riegler, R. Eg, M. Lux and M. Schicho. Mobile Picture Guess: A Crowdsourced Serious Game for Simulating Human Perception In Proceedings of the International Workshop on Social Media for Crowdsourcing and Human Computation. Springer, 2014.
M. Lux, M. Guggenberger and M. Riegler. PictureSort: Gamification of Image Ranking In GamifIR '14: Proceedings of the First International Workshop on Gamification for Information Retrieval. New York, NY, USA: ACM, 2014.
M. Riegler, M. Lux, V. Charvillat, A. Carlier and R. Vliegendhart. VideoJot: A Multifunctional Video Annotation Tool In ICMR '14: Proceedings of International Conference on Multimedia Retrieval. New York, NY, USA: ACM, 2014.
2013
M. Lux and M. Riegler. Annotation of endoscopic videos on mobile devices: a bottom-up approach In MMSys '13: Proceedings of the 4th ACM Multimedia Systems Conference. New York, NY, USA: ACM, 2013.
M. Riegler, M. Lux and C. Kofler. Frame the Crowd: Global Visual Features Labeling boosted with Crowdsourcing Information In MediaEval 2013 Workshop, Barcelona, Spain. CEUR-WS.org, 2013.

Pages