Android Game Development for VR Headset
The new advancement into Virtual Reality (VR) technologies increased the availability and affordability of head-mounted displays (HMD), which in turn has yielded more accessible and versatile game content. In this project, we would like to assist the analysis of QoE for VR applications, by integrating subjective evaluation directly into the headset.
Master
The new advancement into Virtual Reality (VR) technologies increased the availability and affordability of head-mounted displays (HMD), which in turn has yielded more accessible and versatile game content. In this project, we would like to assist the analysis of QoE for VR applications, by integrating subjective evaluation directly into the headset. Users should be able to rate/score their perceived VR application performance directly within the said app, through native controls and interface.
Goal
Android programming for the Oculus VR headset, with a standards-based (e.g., MOS) subjective evaluation framework.
Learning outcome
- Virtual reality applications and QoE
- User experience research
- Subjective user studies
Qualifications
- Android programming
- Hard working
- Motivated
Supervisors
- Pål Halvorsen
- Cise Midoglu
- Saeed Sabet