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Efficient Live and on-Demand Tiled HEVC 360 VR Video Streaming In 2018 IEEE International Symposium on Multimedia (ISM). Taichung, Taiwan: IEEE, 2018.
Evaluating CAIA Delay Gradient as a Candidate for Deadline-Aware Less-than-Best-Effort Transport In Workshop on Future of Internet Transport (FIT 2017). IFIP, 2017.
Finding equilibrium for gym ownership distribution based on game dynamics in Pokémon GO game In ACM International Workshop on Massively Multiuser Virtual Environments. Taiwan: ACM, 2017.
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How much delay is there really in current games? In The ACM Multimedia Systems 2015 Conference. ACM, 2015.
Internet Latency: Causes, Solutions and Trade-offs In EuCNC Special session on latency., 2015.
Latency and Fairness Trade-Off for Thin Streams Using Redundant Data Bundling in TCP In IEEE 40th Conference on Local Computer Networks (LCN). Clearwater Beach, FL, USA: IEEE, 2015.
Reducing Latency for Linux Transport In Linux Conference Europe 2015. San Fransico, Ca, US: Linux Foundation, 2015.
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