Saeed Shafiee Sabet
Adjunct Research Scientist
- Department
- Holistic Systems
- Organisation
- Simula Metropolitan
- Research Interests
- Cloud Gaming Quality of Experience

- saeed@simula.no
Publications
2023
Journal Articles
R. K. Røed, G. A. Baugerud, S. Z. Hassan, S. S. Sabet, P. Salehi, M. Powell, M. Riegler, P. Halvorsen and M. S. Johnson
Enhancing Questioning Skills through Child Avatar Chatbot Training with Feedback
Frontiers in Psychology
S. Z. Hassan, S. S. Sabet, M. Riegler, G. A. Baugerud, H. Ko, P. Salehi, R. K. Røed, M. S. Johnson and P. Halvorsen
Enhancing investigative interview training using a child avatar system: a comparative study of interactive environments
Scientific Reports
2022
Books
S. S. Sabet
The Influence of Delay on Cloud Gaming Quality of Experience
Journal Articles
P. Salehi, S. Z. Hassan, M. Lammerse, S. S. Sabet, I. Riiser, R. K. Røed, M. S. Johnson, V. Thambawita, S. Hicks, M. Powell, M. E. Lamb, G. A. Baugerud, P. Halvorsen and M. Riegler
Synthesizing a Talking Child Avatar to Train Interviewers Working with Maltreated Children
Big Data and Cognitive Computing
Proceedings, refereed
G. A. Baugerud, M. Powell, M. Riegler, P. Halvorsen, M. E. Lamb, S. S. Sabet, S. Z. Hassan, P. Salehi, R. K. Røed and M. S. Johnson
Investigative Interviews using a Multimodal Virtual Avatar
American Psychology-Law Society Conference 2022
C. Midoglu, A. Storås, S. S. Sabet, M. Hammou, S. Hicks, I. Strümke, M. Riegler, C. Griwodz and P. Halvorsen
Experiences and Lessons Learned from a Crowdsourced-Remote Hybrid User Survey Framework
2022 IEEE International Symposium on Multimedia (ISM)
S. Gautam, C. Midoglu, S. S. Sabet, D. B. Kshatri and P. Halvorsen
Soccer Game Summarization using Audio Commentary, Metadata, and Captions
NarSUM '22: Proceedings of the 1st Workshop on User-centric Narrative Summarization of Long Videos
S. Z. Hassan, S. S. Sabet, P. Salehi, H. Ko, I. Riiser, M. S. Johnson, G. A. Baugerud, M. Riegler and P. Halvorsen
A Comparative Study of Interactive Environments for Investigative Interview of A Virtual Child Avatar
IEEE international symposium on multimedia (ISM)
M. Hammou, C. Midoglu, S. Hicks, A. Storås, S. S. Sabet, I. Strümke, M. Riegler and P. Halvorsen
Huldra: A Framework for Collecting Crowdsourced Feedback on Multimedia Assets
Proceedings of the 13th ACM Multimedia Systems Conference (MMSys '22)
S. Z. Hassan, P. Salehi, R. K. Røed, P. Halvorsen, G. A. Baugerud, M. S. Johnson, P. Lison, M. Riegler, M. E. Lamb, C. Griwodz and S. S. Sabet
Towards an AI-driven talking avatar in virtual reality for investigative interviews of children
GameSys '22: Proceedings of the 2nd Workshop on Games Systems
P. Salehi, S. Z. Hassan, S. S. Sabet, G. A. Baugerud, M. S. Johnson, P. Halvorsen and M. Riegler
Is More Realistic Better? A Comparison of Game Engine and GAN-based Avatars for Investigative Interviews of Children
ICDAR '22: Proceedings of the 3rd ACM Workshop on Intelligent Cross-Data Analysis and Retrieval
S. S. Sabet, C. Midoglu, S. Z. Hassan, P. Salehi, M. Riegler, C. Griwodz and P. Halvorsen
Comparison of Crowdsourced and Remote Subjective User Studies: A Case Study of Investigative Child Interviews
The 14th International Conference on Quality of Multimedia Experience
S. Z. Hassan, P. Salehi, M. Riegler, M. S. Johnson, G. A. Baugerud, P. Halvorsen and S. S. Sabet
Virtual Reality Talking Avatar for Investigative Interviews of Maltreat Children
19th International Conference on Content-based Multimedia Indexing
M. Lammerse, S. Z. Hassan, S. S. Sabet, M. Riegler and P. Halvorsen
Human vs. GPT-3: The challenges of extracting emotions from child responses
The 14th International Conference on Quality of Multimedia Experience
S. S. Sabet, R. Eg, K. Raaen, M. Qasim, M. Riegler and P. Halvorsen
When Every Millisecond Counts: The Impact of Delay in VR Gaming
The 14th International Conference on Quality of Multimedia Experience
S. Gautam, C. Midoglu, S. S. Sabet, D. B. Kshatri and P. Halvorsen
Assisting Soccer Game Summarization via Audio Intensity Analysis of Game Highlights
Proceedings of 12th IOE Graduate Conference
2021
Proceedings, refereed
S. Schmidt, S. Zadtootaghaj, S. S. Sabet and S. Moller
Modeling and Understanding the Quality of Experience of Online Mobile Gaming Services
2021 13th International Conference on Quality of Multimedia Experience (QoMEX)
PhD Thesis
S. S. Sabet
Understanding and Mitigating the Influence of Delay on Cloud Gaming Quality of Experience
Technische Universität Berlin
2020
Journal Articles
A. Perkis, C. Timmerer, S. Baraković, J. B. Husić, S. Bech, S. Bosse, J. Botev, K. Brunnström, L. Cruz, K. De Moor, S. S. Sabet and o. null
QUALINET white paper on definitions of immersive media experience (IMEx)
arXiv preprint arXiv:2007.07032
Proceedings, refereed
S. S. Sabet, S. Schmidt and S. Zadtootaghaj
Delay Sensitivity Classification of Cloud Gaming Content
International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE'20)
S. Schmidt, B. Naderi, S. S. Sabet and S. Zadtootaghaj
Assessing Interactive Gaming Quality of Experience Using a Crowdsourcing Approach
2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX)
S. S. Sabet, S. Schmidt, S. Zadtootaghaj, C. Griwodz and S. Moller
A Latency Compensation Technique Based on Game Characteristics to Mitigate the Influence of Delay on Cloud Gaming Quality of Experience
ACM Multimedia Systems Conference 2020 (MMSys 2020)
S. Zadtootaghaj, S. Schmidt and S. S. Sabet
Quality Estimation Models for Gaming Video Streaming Services Using Perceptual Video Quality Dimensions
ACM Multimedia Systems Conference 2020 (MMSys 2020)
S. S. Sabet
Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games
2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX)
2019
Proceedings, refereed
S. S. Sabet, C. Griwodz and S. Moller
Influence of primacy, recency and peak effects on the game experience questionnaire
MMVE '19: Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems
S. S. Sabet, S. Schmidt, C. Griwodz and S. Moller
Towards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience
2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX)
2018
Proceedings, refereed
S. S. Sabet
A Novel Objective Quality Assessment Method for Perceptually-Coded Cloud Gaming Video
2018 IEEE Conference on Multimedia Information Processing and Retrieval (MIPR)
S. S. Sabet, S. Schmidt and C. Griwodz
Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience
2018 IEEE International Symposium on Multimedia (ISM)