|Authors||W. Palant, C. Griwodz and P. Halvorsen|
|Title||GLS: Simulator for Online Multi-Player Games|
|Afilliation||Communication Systems, Communication Systems|
|Publication Type||Proceedings, refereed|
|Year of Publication||2006|
|Conference Name||ACM Multimedia (MM 2006)|
One of the most difficult tasks when creating an online multi-player game is to provide the players with a consistent view of the virtual world despite the network delays. Most current games use prediction algorithms to achieve this, however measuring the effect of different approaches is difficult. To solve this problem we introduce a simulator called GLS that gives us a fully controlled environment and allows large-scale experiments to evaluate different aspects of the algorithms.