AuthorsW. Palant, C. Griwodz and P. Halvorsen
EditorsK. Mase
TitleGLS: Simulator for Online Multi-Player Games
AfilliationCommunication Systems, Communication Systems
Publication TypeProceedings, refereed
Year of Publication2006
Conference NameACM Multimedia (MM 2006)
Date PublishedOctober
PublisherACM Press
ISBN Number1-59593-498-7

One of the most difficult tasks when creating an online multi-player game is to provide the players with a consistent view of the virtual world despite the network delays. Most current games use prediction algorithms to achieve this, however measuring the effect of different approaches is difficult. To solve this problem we introduce a simulator called GLS that gives us a fully controlled environment and allows large-scale experiments to evaluate different aspects of the algorithms.

Citation KeyPalant.2006.3