AuthorsH. K. Stensland, M. A. Wilhelmsen, V. R. Gaddam, A. Mortensen, R. Langseth, C. Griwodz and P. Halvorsen
TitleUsing a Commodity Hardware Video Encoder for Interactive Applications
AfilliationMedia, Communication Systems
StatusPublished
Publication TypeJournal Article
Year of Publication2015
JournalInternational Journal of Multimedia Data Engineering and Management (IJMDEM)
Volume6
Issue3
Pagination17-31
Date Published07/2015
PublisherIGI Global
ISSN1947-8534
Abstract

Over the last years, video streaming has become one of the most dominant Internet services. Due to the increased availability of high-speed Internet access, multimedia services are becoming more interactive. Examples of such applications are both cloud gaming and systems where users can interact with high-resolution content. During the last few years, programmable hardware video encoders have been built into commodity hardware such as CPUs and GPUs. We evaluate one of these encoders in a scenario where we have individual streams delivered to the end users. Our results show that the visual video quality and the frame size of the hardware-based encoder are comparable to a software-based approach. To evaluate a complete system, we have implemented our proposed streaming pipeline into Quake III. We found that running the game on a remote server and streaming the video output to a client web browser located in a typical home environment is possible and enjoyable. The interaction latency is measured to be less than 90 ms, which is below what is reported for OnLive in a similar environment

DOI10.4018/ijmdem.2015070102
Citation Key23471

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