AuthorsP. Ni, F. Gaarder, C. Griwodz and P. Halvorsen
EditorsW. Gao, Y. Rui, A. Hanjalic, C. Xu, E. Steinbach, A. E. Saddik and M. Zhou
TitleVideo Streaming Into Virtual Worlds: the Effects of Virtual Screen Distance and Angle on Perceived Quality
AfilliationCommunication Systems, Communication Systems
StatusPublished
Publication TypeProceedings, refereed
Year of Publication2009
Conference NameACM Multimedia Conference
Pagination885-888
Date PublishedOctober
PublisherACM
ISBN Number978-1-60558-608-3
Abstract

There is an increasing trend to include streamed video data in 3D environments. Such environments allow potentially several concurrently visible videos on a single display device, and consequently, network and processing bottlenecks. As a first step towards an avoidance of such problems, we have performed subjective assessments using a 3D application prototype to determine how positioning of video in the 3D environment influences the user perception of reduced quality videos. Using video clips from several genres, we have compared the influence of various ways to reduce video quality and users' perception of degraded quality. We evaluated the influence of distance and angle of the placement.

Notes

Short paper.

DOI10.1145/1631272.1631439
Citation KeySimula.ND.371