|Authors||M. Jeppsson, H. Espeland, T. Kupka, R. Langseth, A. Petlund, P. Qiaoqiao, C. Xue, D. Johansen, K. Pogorelov, H. K. Stensland et al.|
|Title||Efficient Live and On-Demand Tiled HEVC 360 VR Video Streaming|
|Afilliation||Communication Systems, Machine Learning|
|Project(s)||No Simula project, Department of Holistic Systems|
|Publication Type||Journal Article|
|Year of Publication||2019|
|Journal||International Journal of Semantic Computing|
360 panorama video displayed through Virtual reality (VR) glasses or large screens o®ers immersive user experiences, but as such technology becomes commonplace, the need for e±cient streaming methods of such high-bitrate videos arises. In this respect, the attention that 360panorama video has received lately is huge. Many methods have already been proposed, and in this paper, we shed more light on the di®erent trade-o®s in order to save bandwidth while preserving the video quality in the user's ̄eld-of-view (FoV). Using 360 VR content delivered to a Gear VR head-mounted display with a Samsung Galaxy S7 and to a Huawei Q22 set-top- box, we have tested various tiling schemes analyzing the tile layout, the tiling and encoding overheads, mechanisms for faster quality switching beyond the DASH segment boundaries and quality selection con ̄gurations. In this paper, we present an e±cient end-to-end design and real-world implementation of such a 360 streaming system. Furthermore, in addition to researching an on-demand system, we also go beyond the existing on-demand solutions and present a live streaming system which strikes a trade-o® between bandwidth usage and the video quality in the user's FoV. We have created an architecture that combines RTP and DASH, and our system multiplexes a single HEVC hardware decoder to provide faster quality switching than at the traditional GOP boundaries. We demonstrate the performance and illustrate the trade-o®s through real-world experiments where we can report comparable bandwidth savings to existing on-demand approaches, but with faster quality switches when the FoV changes.